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Welcome to neotacular | Forums
NOTE: Your rock quarry locations may be different, just keep looking, they're there!
NOTE 2: If you don't have all 3 rocks and you've put some in the gears, be sure to click the gear again to take it out before trying to get more!
First visit the observatory. Then click on the button to go back to the hall of heroes. You will trip as you go down.
Click on one of the circled spots:
You find HALF of the constellation:
Go visit the archivist and he'll say:
The archivist says, "Ah, the last constellation! Go and find it, I suppose. We may as well get this over with."
Next, visit the observatory again. (don't bother looking for the constellation, it's not all there yet)
Go BACK to the archivist who now says:
The archivist says, "Wait, I'm sorry, did you say there were only three stars you found in the clue? Well no wonder you can't find that constellation... three stars isn't enough for a constellation!" he scoffs. "You'll have to go find the other half of the constellation, I suppose. Hm, it probably isn't in the same place as the first half. That would be too easy."
Next we visit the janitor, who says:
The janitor says, "I saw you almost fall out of the observatory! That reminds me, I've been thinking about closing the ceiling again. Our heating costs have gone way up, now that we have all this extra air to keep warm. We keep our boilers in the basement, y'see. I keep having to go down there and adjust the settings. It's a real pain and MAKES ME ANGRY!" He coughs. "Sorry. Been taking some medication to keep me calm. Anyway, if you want to go down to the basement and take a look, just let me know."
Click on "View the Basement"
Nothing is clickable yet.
Go to the quarry and you should now be able to buy a rock. Click where it's circled below to get it:
They'll then be grumpy, and you'll have to click on "Buy a rock for 50 NP"
Now it's all yours:
The quarry worker takes the 50 neopoints and hands you the rock. "Well, there you go. Don't know what you'd want a perfectly flat three-inch rock for, but..." He shrugs, which is a neat trick, considering JubJubs have no shoulders.
Now you need to click on a spot to distract the JubJubs:
And then click on a rock to pick it up while they're not looking:
Finally, pick up the rock you threw:
Now visit the Herbalism Club and ask about the circus. Then ask him to teach you to juggle.
The Quiggle spends a few hours showing you the basic skill of juggling three similarly-sized objects. It's an arduous process, filled with hope and despair, dizzying highs and crushing lows. But eventually, you master the art of keeping three beanbags in the air, and the Quiggle pats you on the back. "I'm so glad I was able to pass on this knowledge. Finally, my legacy will continue." He stops for a second, then scowls at you. "Now GET OUT! I've got to go back to being arrogant."
Back to the quarry AGAIN. This time click on either of the JubJubs. They'll complain about arguing about the same thing. Click on the button to get a third rock.
Wow..they're happy now. Anywho...
The janitor is a little more suspicious now that you have a rock, but go to the basement now anyway.
Click one of the gears to jam it with the rock. Do this for three gears (since you have three rocks)
Then go back to the janitor where you can now click the button again:
And then the ceiling grinds closed: (but only partially)
Next you should click on the only button available and reopen the ceiling.
It seems that there may be a "sudden death" gear that causes the gears to break and the janitor fixes them and they are randomly moved around..ouch:
The janitor shouts, "Aarrgh! You broke the gears! Jamming them up with your stupid rocks and such. Now I have to go fix them all!"
The janitor returns a little while later. "There, I've replaced the broken gears with new ones. But I had to reconnect the gears to the ceiling panel drive train, and I'm not sure I got them all in the same order..." He shrugs. "Oh well, at least it'll still work. Stupid ceiling gears."
Your goal is to get the ceiling to open like this:
Then you can click on one of the spots to reveal:
Go back to the archivist
The archivist gasps in surprise. "Ah! What a tricky bit of puzzling that last clue was to find. And not powered by magic at all, but simple physical mechanics. Well, you'd best be off to find the constellation, then. We have precious little time."
Then find the constellation. Next, use the telescope to plot the coordinates.
Here is the result
The archivist says:
The archivist says, "At long, long last, King Altador, the Hunter. You have found a constellation for each of the twelve Heroes of Altador... and all twelve of the constellation gems in the ceiling of the Hall of Heroes would be alight, except that the magical source of their lighting has been shut off."
"However, the Book of Ages has revealed another chapter. I believe that the Book contains a weak magical power source, which reveals a chapter each time a constellation is found. I think I failed to sense it before because the other two enchantments, being so much more powerful, drowned it out. Alas, the magic in the Book of Ages does not seem to be connected to anything else, so it is of no use to us in unraveling this mystery."
He sits at his table, shuffles through some papers. "And now we wait. The history-hiding enchantment is very strong, and will probably take some time to wear off. We should slowly begin to regain our memories of past history as it decays."
The astronomy club says:
The Astronomy Club members greet you warmly as you enter the room.
The Wocky approaches you. "Well, aside from the whole drama with that nasty Quiggle, you sure have found a whole lot of new constellations. I just wanted to thank you again for helping us out and being such a great club member. In fact, right now, I'm preparing a new paper for the Altadorian Journal of Astronomy, all about how new constellations can be identified in the heavens. If you don't mind, I'll put your name on it as co-author, since after all, it's your findings that the paper's based on, so you really deserve the credit."
The club members gather around you. "Three cheers for you! Hooray!"
The janitor says:
The janitor shouts, "WHAT?! After all that, I don't even get to see the ceiling all lit up pretty? NONSENSE!! This is ridiculous! I demand reparations! I demand satisfaction! Something must be done! ARRRGHH!!" He starts running around in circles, frothing at the mouth and growling incomprehensibly.
Read the book of ages up to the last page (or just click here)
The flames in the hands of the faerie are clickable. Click them:
How odd...look at her necklace...
Go back to the archivist, he now says:
The archivist says, "Strange, I'd overlooked that drawing of the Dar--" He hesitates for a moment, and gathers his composure. "The Betrayer. But you think it means something, you say? But what?"
He plops into his chair and rests his chin on his hand. "The fire in her hands... well, it's practically her trademark. And the picture does resemble her statue in the Hall of Heroes. Except on the statue, the flames are stone, just like the rest of it. Perhaps there's some way to bring the stone to life? There might be such a spell in the Archives somewhere, but the cataloguing system doesn't go into detail about specific spells, just the titles of books."
He shakes his head. "Of course, there are thousands of spellbooks in there... tens or hundreds of thousands, perhaps. I wouldn't know where to begin to find the proper spell. Finding the coordinates for the correct room, just searching randomly, would be... madness of some kind."
In order to find your spell book you can use our on-site spellbook locator here, or try the method posted on this page.
Go to your spellbook an type in spell 29884
Nothing will happen.
But, now you have to go to the Darkest Faerie statue in the HoH. Her fireballs should be lit up.
Put the necklace around her neck.
As soon as you do, the flames on her hands flare brightly, beams of light shoot out from cracks in the stonework, and a few seconds later, the statue explodes into a pile of rubble!
A loud ringing sound echoes throughout the room, and across all Altador. Everyone staggers back, looking very dizzy, and puts their hands to their temples.
Then the ringing sound ends. A minute later, Finneus, the Archivist, comes running inside. "Oh, goodness!" he shouts as he reaches you. "I remember it now--I remember everything!"
"Indeed you do," intones a deeper, more profound voice. You turn to see King Altador striding into the room, Jerdana at his side.
Finneus sees them, but he doesn't seem frightened at all. Instead, he rushes over to Jerdana, and bows before her. "My lady, I'm so, so sorry to have doubted you. I didn't remember, you see--"
Jerdana chuckles gently. "Of course," she says. "That was the intent of the spell, was it not?"
Finneus cracks a smile. "Yes, I suppose it was. Um, perhaps we should explain matters to my friend over here." He glances at you.
Jerdana approaches you. "You look confused," she says. "Of course, since you knew nothing from before the spell, you have not remembered anything. So allow me to explain."
King Altador puts a hand on your shoulder. "Let us adjourn to the Council Chamber," he says.
Press "Continue" for the rest of the story.
Be sure to pick up your prizes in the council chamber.
This was a statue of the Darkest Faerie, also known as the Sleeper. Now it's a pile of rubble.
The janitor sighs as he takes a break from sweeping up rubble. "This is going to take forever! Who knew enormous stone statues were so heavy?"
The archivist grins broadly as you enter. "Ah, come in, come in! Good to see you again. I'm glad this whole ordeal is finally over. Our history restored, everything back to normal. Of course, it'll take some time to adjust. And I think I'm going to take a well-deserved vacation." He pauses for a few seconds. "Well! That was nice. Back to work."
All in all, a